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- KAK by Alex Smyth
-
- Version: AMIGA FORMAT Readers Games
- Release: 09/03/98
-
- Tools used: Blitz Basic 2.1 and Dpaint IV
- Setup:
- `020 A1200
- 80 MEG Hard Drive
- 6 MEG Ram
- SCART TV
- 12X CD Rom Drive+Surf Squirrel
-
- ;----------------------------------------------------
- CONTENTS
-
- 1.INTRODUCTION
- 2.HARDWARE REQUIREMENTS
- 3.STORY-LINE
- 4.GAME CONTROLS
- 5.THE FUTURE OF KAK
-
- ;----------------------------------------------------
- INTRODUCTION
-
- I had always wanted to create my own game, ever since
- my Speccy days - to create an entire world that people
- could explore and interact with. Games like Knightlore,
- Robin Of The Wood and Dun Darach inspired me greatly
- but at the time there was no easy to learn programming
- language that I could use to create my own. Then there
- was the hardware limitations - cassette loading, dodgy
- keyboard, you know the score.
-
- Then Blitz 2.1 landed on my doorstep. I would never be
- the same again. For the first time there was a language
- I could easily learn, that was powerful enough for me
- to make the game I always wanted.
-
- It wasn`t all roses, though. I had planned to do a
- Secret Of Mana type game but due to hardware and Blitz
- limitations I had to settle for an arcade/adventure.
- But at least I have done things in the game that no one
- has done on the Amiga yet.
-
- I`m just hoping that the new version of Blitz, that
- Leading Edge are currently working on, has support for
- faster processors, graphics cards, higher Shape
- limits, so I can take my dream further.
-
- By the way...
- Welcome to the world of KAK!
-
- ;----------------------------------------------------
- HARDWARE REQUIREMENTS
-
- A1200 + FAST RAM
- (I have not tested it on any other setup)
-
- ;----------------------------------------------------
-
- STORY-LINE
-
- No one knows where KAK came from. As a young child he
- was found wandering around the giant dung mountain
- next to the village of HAT. A kind, old dung warden,
- called SORE, took pity on the boy and took him in.
- As no one knew where the boy came from, the old man
- adopted him and named him KAK.
-
- The next few years were the happiest of KAK`s life,
- until one day, while playing on the dung heap with
- his friends from the village a secret power, that had
- lain dormant, awoke inside him. By accident, he found
- that he could magically command dung to do his
- bidding. The other boys ran away in terror. Soon, the
- whole village shunned KAK and more bad news
- followed...
-
- SORE, who had been a father to KAK, was killed in a
- dung avalanche a few days later. The village elder,
- KARP, a mean old man, was obliged to take KAK in but
- like the rest of the village he was very scared of
- his dung powers. He was also jealous of KAK`s
- mysterious ability and despised him for it. So it was
- no surprise that when KARP heard that there was a job
- vacancy at Paxton Castle for a serf-in-waiting, KAK
- was sent straight away.
-
- KAK is all alone now, travelling to a castle that he
- knows nothing about. What will KAK find when he gets
- there? Will KAK discover who he really is and why he
- blessed with strange powers? That`s where you come
- in...
-
- -----------------------------------------------------
-
- GAME CONTROLS
-
- MEGA DUNG FIRE POWER
-
- Basic shot: Press FIRE repeatedly and quickly. This
- shot has the lowest power.
- Power shot: Providing your dung magic level allows it
- (certain objects in the game will
- increase this), keep holding FIRE down
- to build up the shots power. Then release
- the FIRE button.
-
- TALKING
-
- The character in question must be friendly towards
- KAK (ie not shooting KAK!)
- Face the character squarely (The TALK graphic must be
- in the score-bar window). Keep the joystick pressed
- towards the character and press FIRE.
- While talking, press FIRE to move the conversation
- on.
-
- PICKING UP OBJECTS
-
- Touch the object, facing it. When the object appears
- in the scorebar window - press FIRE. The object will
- then go into the object inventory.
-
- ACCESS OBJECT INVENTORY
-
- Press the SPACEBAR while in play. Move around the
- inventory using the joystick. The ZERO key on the
- keypad will let you move to the next object
- compartment. Press FIRE to select an object.
- The SPACEBAR will get you back into the game.
-
- DROPPING OBJECTS
-
- The LEFT,DOWN and RIGHT arrow keys correspond to the
- three object positions on the scorebar. Pressing one
- of these while there is an object in the slot will
- drop it onto the ground. Objects cannot be dropped
- on any solid features like hedges or benches.
-
- GOING BACK TO THE TITLES, WHILE IN PLAY
-
- Pressing the ESCAPE key will make the game go back to
- the title screen.
-
- QUITING THE GAME
-
- Pressing the F10 key while on the titles will quit
- the game and return you back to Workbench.
-
- ;----------------------------------------------------
-
- THE FUTURE OF KAK
-
- There is no way that I can make a commercial product
- on my own. If would be too much work for one person.
- If I WAS persuaded to start development, this is what
- I would need:
-
- ONE
-
- An Amiga publisher with a good deal to offer me.
-
- TWO
-
- A good graphic artist and a good musician/sound FX
- artist, both with drive and a love of Action RPG`s
- like the stunning Secret Of Mana.
-
- THREE
-
- An updated version of Blitz, (lets face it - it
- needs it) with support for faster processors,
- graphics cards (and higher shape limits!).
- Come on Leading Edge, I know you can do it.
-
- HOW TO CONTACT ME
-
- If you have something to say to me, follow this
- route:
-
- Alex Smyth
- 6 Cannon Hall Road
- Fir Vale
- Sheffield
- S5 7AL
-
- Enjoy KAK!
-